The Mumakil Adventure Pack has earned the reputation of being the “Harad pack”, meaning it provides a kind of “deck in a box” treatment for the Harad archetype. But how well do these cards fulfill that purpose? And how do the non-Harad cards in the pack fare? Read on to find out!
There’s no better way to start a cycle than with a good old-fashioned Mumak hunt! The Mumakil Adventure Pack sees our adventurers turned big game hunters for the very first time, all in the pursuit of finding mounts across the unforgiving desert. In terms of player cards, we saw a wide variety of trait and deck type support in The Sands of Harad deluxe expansion. The Mumakil pack, however, really hones in primarily on one trait specifically: the brand new Harad trait. It makes sense to take this approach, since this trait did not exist previously and so will need a heavy dose of support up front if it hopes to be viable in the near future. At the same time, while this pack definitely goes a long way towards forming the foundations of a Harad pack, it isn’t quite the “deck in a box” that The Steward’s Fear was for Outlands. Still, I’m getting ahead of myself a bit. First things first, let’s look at the hero of The Mumakil, who forms the cornerstone of the new Harad deck type. Can he reach the heights of such peers as Dain Ironfoot and Celeborn? Or will he fold under the pressure? Read on to find out!
It’s definitely difficult to name a more iconic duo than the heroes found in The Sands of Harad deluxe expansion. However, with this cycle focusing on a region far from the areas of Middle-earth that we are familiar with, what themes will the rest of the player cards in this expansion draw from? And how will they hold up as strong new members of the card pool? Read on to find out!
After defeating the armies of the treacherous wizard Saruman at Helm’s Deep, our intrepid heroes, led by Aragorn and Gandalf, struck back at Isengard itself. Saruman used every last bit of his wizardry in a final, desperate attempt to claw out some kind of victory, but was ultimately forced to retreat inside his fortress. Now, he is neutralized for the moment, with Isengard occupied by an army of Ents. With the scenarios of The Treason of Saruman completed, it is now time to turn our attention to The Land of Shadow.
The Sands of Harad is the latest deluxe expansion for our beloved game, one that takes us further afield in terms of geography and lore than we have ever been before. Our heroes venture into an area that was never really explored by Tolkien: Harad. This is a place that is far different in terms of climate, culture, and history than anything we encounter in the text of The Lord of the Rings, and while that might be slightly jarring at first, I welcome this chance at exploration and finally learning more about the southern lands! While the lands and foes we face might be different this time around, the heroes are actually some familiar faces. That’s right, we have received brand new versions of Legolas and Gimli to compete with the original Core Set incarnations. The theme of these new editions is the legendary friendship of Legolas and Gimli rather than their solitary exploits. But can these heroes actually help you win a game? Read on to find out!
It’s time for another lightning round review, as I tear through the rest of the player cards of the City of Corsairs pack. As was true last time, I’ve restricted myself to a maximum of four sentences per card. Which cards will pass muster and which are better left on the streets of Umbar? Read on to find out!
The time has come to finally put the second edition of the favorite Spirit hero poll to bed. The first run of the Spirit hero poll was conducted early in the days of this blog. Which Spirit heroes have grown in popularity? Which have fallen from favor? Which of the newer heroes have endeared themselves? Let’s get some answers!