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Quick Tales from the Cards Update!

Greetings all!

You may have noticed that posts here no longer come at you as fast and furious as they once did in those heady days when I would somehow crank out two to three articles per week. Lately, getting one post a month is a good month for me! I thought I’d address this fact rather than let the blog lapse into silence and feed any rumors of the impending demise of either Tales from the Cards or our beloved game.

No, I’m not going anywhere and have no plans to shutter the blog. What has happened is that I have shifted my attention heavily to some personal projects, including an original game design that I hope to be able to share with you all at some point. It’s rewarding work but the kind of project that takes up a ton of bandwidth. This combined with working on two podcasts, custom scenarios, and actually trying to find time to play all the games I love, including LOTR LCG, has meant that blog writing has been shifted somewhat down the totem pole of priority for me.

Still, I do plan to post when I can, as often as I can, including catching up with player card reviews, the buying guide, and the official TftC campaign! Thanks for reading, and the door is always open for those who want to get their own LOTR LCG articles published on Tales from the Cards as well (contact me at talesfromthecards@gmail.com). Take care!

-Ian-

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Race Across Harad: Allies, Attachments, and Events Review

Greetings, faithful readers! I did not in fact get lost in the deserts of Harad, no matter what lies those evil minions of Mordor might be spreading. Instead, the less fanciful realities of the world have kept me far too busy of late. Still, I return triumphantly from the desert to finish the player cards review of Race Across Harad. Last time around, we took a look at Thurindir, a hero that’s all about side quests and enabling decks focused around this card type. However, the rest of the player cards provide support for a mix of different archetypes, but how many of them pass muster, and how many should be left in the desert without water or recourse? Read on to find out!

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Race Across Harad: Hero Review

In The Mumakil Adventure Pack, we got our hands on Mumak mounts of our very own. The following Adventure Pack, Race Across Harad, sees our heroes putting those new mounts to use as a band of Orcs and Wargs is in hot pursuit! This quest takes the competing quest stage mechanic first unveiled in Flight of the Stormcaller and inverts it. This time we are the ones trying to advance through the quest stages before the pursuers can catch us. In terms of the quest itself, this is a challenging one but also one of the best of the cycle so far. But, of course, the inevitable question crops up: how are the player cards? First off, let’s take a look at a quite unique hero that is the first to enable and key off of the side quest mechanic. How well does Thurindir fare? Is he worth including or building a deck around? Read on to find out.

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The Mumakil: Allies, Attachments, and Events Review

The Mumakil Adventure Pack has earned the reputation of being the “Harad pack”, meaning it provides a kind of “deck in a box” treatment for the Harad archetype. But how well do these cards fulfill that purpose? And how do the non-Harad cards in the pack fare? Read on to find out!

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The Mumakil: Hero Review

There’s no better way to start a cycle than with a good old-fashioned Mumak hunt! The Mumakil Adventure Pack sees our adventurers turned big game hunters for the very first time, all in the pursuit of finding mounts across the unforgiving desert. In terms of player cards, we saw a wide variety of trait and deck type support in The Sands of Harad deluxe expansion. The Mumakil pack, however, really hones in primarily on one trait specifically: the brand new Harad trait. It makes sense to take this approach, since this trait did not exist previously and so will need a heavy dose of support up front if it hopes to be viable in the near future. At the same time, while this pack definitely goes a long way towards forming the foundations of a Harad pack, it isn’t quite the “deck in a box” that The Steward’s Fear was for Outlands. Still, I’m getting ahead of myself a bit. First things first, let’s look at the hero of The Mumakil, who forms the cornerstone of the new Harad deck type. Can he reach the heights of such peers as Dain Ironfoot and Celeborn? Or will he fold under the pressure? Read on to find out!

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The Sands of Harad: Allies, Attachments, and Events Review

harad

It’s definitely difficult to name a more iconic duo than the heroes found in The Sands of Harad deluxe expansion. However, with this cycle focusing on a region far from the areas of Middle-earth that we are familiar with, what themes will the rest of the player cards in this expansion draw from? And how will they hold up as strong new members of the card pool? Read on to find out!

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Campaign Mode: The Passage of the Marshes (Part 1)

land-of-shadow

After defeating the armies of the treacherous wizard Saruman at Helm’s Deep, our intrepid heroes, led by Aragorn and Gandalf, struck back at Isengard itself. Saruman used every last bit of his wizardry in a final, desperate attempt to claw out some kind of victory, but was ultimately forced to retreat inside his fortress. Now, he is neutralized for the moment, with Isengard occupied by an army of Ents. With the scenarios of The Treason of Saruman completed, it is now time to turn our attention to The Land of Shadow.
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