Temple of the Deceived contained one of the strongest attachments of the cycle (if not the strongest) in the form of the Armored Destrier. It will be hard going for any attachment in The Drowned Ruins to match it, but they sure are going to make the attempt! Does Strider live up to its billing as the savior of two hero decks? Is Dunedain Remedy the best of the signals? Is Hitlain worth the cardboard it’s printed on? Read on to find out!
Glowwyrm returns with his review of the allies of The Drowned Ruins! – Ian
Glowwyrm here with some quick hits on the allies of The Drowned Ruins adventure pack. Four new allies every pack has kept this reviewer busy this cycle, but there’s been so many good allies to talk about it I have enjoyed it. Today I’ll pass on some quick critiques, well deserved praise, and a handful of jokes to cover the allies from the Drowned Ruins. Let’s start at the bottom and work our way up.
Contributor Miika returns with some thoughts about the current state of the game and another in-depth look at deck construction! -Ian
So far, the past year has been quite impressive for LOTR LCG. Not only has the Dream- Chaser cycle almost reached its climax (weird, it still feels like it just came out), but The Flame of the West Saga expansion has also filled the final piece for the Lotr Saga expansion series that has been around for a while now. And if that wasn’t enough, the next cycle has also been spoiled in the form of The Sands of Harad, ready to be released in the last quarter of the year!
The release of The Drowned Ruins means that we are now more than halfway through the Dream-chaser cycle. On the one hand, I am deeply excited to see the conclusion of what has been the best cycle yet. On the other hand, it is somewhat bittersweet to see such a highly anticipated cycle move towards the rear view window. Still, I’m getting a bit ahead of myself, as there’s plenty of content to be had before we bid farewell to the Dream-chaser and watch it sail over the horizon! The Drowned Ruins pack introduces a brand new hero to the game, and once again we see a hero that was created by Fantasy Flight. However, like Thalin, Beravor, and Eleanor before him, Argalad is actually a transplant from an earlier Fantasy Flight game: Middle-earth Quest. Unfortunately, that game is no longer available from FFG, but the heroes are apparently still making their way to our beloved card game. Aragalad is a Silvan elf, and he embodies the “hit and run”, sniper style of his people. Just where in the pantheon of heroes will this new addition fall? Read on to find out!
In part 2, Contributor Miika tests out the deck he built in Part 1 to see how it works in practice. Enjoy! -Ian
Game one- The Foundations of Stone Nightmare
Okay, with the first quest, I’m immediately throwing something challenging on the table to get my revenge for last time when I played the Amarthiul & Eagles deck. So, the first quest is the good old Foundations, but this time it is on Nightmare mode so I don’t have to worry about Moria Bats anymore (“Sarcasm”). But seriously, not that Foundations is easy or anything, but I just like the Nightmare version much more since I feel that the quest really gets some flavor from it, although that also means that the improved version is… well, very brutal. If you are not aware of in which ways, then just continue reading to find out! (Or read Ian’s Nightmare Buying Guide if you’re a boring person)
The time has finally arrived for the release of the third scenario in the Doom Mastered cycle! If you are not familiar with what this means, the Doom Mastered cycle is a series of player cards and quests that continues the custom First Age expansion I created based on the characters and events of the Silmarillion. In particular, the Doom Mastered cycle follows the tragic story of Turin Turambar.