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Let’s Go Sailing: 5 Things We Know About The Grey Havens Expansion

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A couple of days ago, Fantasy Flight Games decided to drop an absolute bomb on us all, announcing that the next deluxe expansion will take us to The Grey Havens and beyond. Indeed, we are headed onto the very seas themselves, exploring uncharted waters and lands thought lost. While we are not even halfway through the current Angmar Awakened cycle, it’s safe to say that the excitement level for The Grey Havens has reached mammoth proportions. It seems appropriate to take a moment to run through the announcement article with a careful eye, marveling at the obvious awesomeness but also searching for those minute details that may have gone unnoticed.
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Escape from Mount Gram: Events and Side Quests Review

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The player cards carousel waits for no reviewer, with The Land of Shadow beckoning invitingly. That means it’s time to finish taking a look at the Escape from Mount Gram player cards, but that doesn’t mean we’ll be giving them short shrift by any means. One notable aspect of this pack is that it does not include any new attachments, which is slightly strange, as I can’t remember that ever being the case in the past (someone can correct me if I’m wrong). In a way this makes sense, though, as Rossiel gains support through events, rather than attachments. With the hero of this pack keying in on new victory display mechanics and the allies providing a smattering of support for Gondor, Ents, and Noldor, what exactly do the events and side quests in this Adventure Pack bring to the table? Are they worth incorporating in your decks? Or should they be left to rot in a prison cell? Read on to find out!

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First Age: Living Among The Outlaws

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Working on First Age is definitely a rewarding experience, although each expansion always takes a bit longer to complete than I would like. Thankfully, though, the second pack in the Doom Mastered cycle has reached its draft stage and will now be moving onto playtesting. I like to always give a bit of a preview of what is coming before its actual release and that is what I’ll be doing today. The next quest is titled Among the Outlaws and follows Turin Turambar on the next step of his tragic journey. This time around, our scenario follows Turin’s experiences living with an outlaw band after leaving Doriath (following a fight with one of the king’s advisers that led to that adviser being chased naked through the woods to his death!). These outlaws are a rugged band of hardened men known as the Gaurwaith, or “wolf-men”, because they prey on the nearby woodmen, leading vicious raids for supplies and food. Taking on the role of the heroes, you will be forced to become part of this outlaw band out of necessity just as Turin did. Will you side with the Gaurwaith in their depredations or will you stand against them in the name of what is right? Either choice is perilous. Supporting the Gaurwaith may be the easier path in some ways, but could come at the price of your soul, while choosing to confront them in the name of the woodmen may come at the price of your very life!
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Escape from Mount Gram: Allies Review

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As the Angmar Awakened cycle continues, various new mechanics continue to be introduced. The Dunedain and Noldor traits are slowly getting some love, but the Escape from Mount Gram Adventure Pack, particularly the hero, also explores a brand new deck type centered around interacting with the victory display. How is this mechanic explored beyond Rossiel? And what other traits and strategies are supported by this expansion? Read on to find out!

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Escape from Mount Gram: Hero Review

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With Escape from Mount Gram released, The Land of Shadow in my possession, and Across the Ettenmoors not too far away, there certainly is no shortage of player cards to review. Since Escape from Mount Gram is the one of those releases that is broadly available, I will delve into that expansion first. Escape from Mount Gram has one of my favorite themes of any existing quest, as it is a true prison break, forcing a single hero to fight their way to freedom without the benefit of weapons or allies…at least at first. This Adventure Pack also breaks new ground in terms of the player cards as well, more specifically the hero. Rossiel is a character created by Fantasy Flight Games, but more importantly, she is truly unique in terms of the kind of hero she is and the abilities that she brings to the table. However, unique does not always equal effective, so just how powerful is this new hero?

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Tales from Gen Con 2015

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Three days in Indianapolis at Gen Con 2015 flew by much too quickly for my taste. Although it’s good to be home, I will miss the ludicrously passionate debates about random cards (yes, Caldara is awesome), the ability to jump into games at a moment’s notice with friends new and old from around the country, and the great fun to be had in having a good chunk of the LOTR LCG community in one place. For those who couldn’t make it, I will do my best to distill the experiences down and share them with you so that you can hopefully sample some of the flavor and enjoyment that was had. Enjoy!
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Card Spotlight: Silvan Refugee

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In a few days time, I will embark upon that annual pilgrimage to the fabled land of Indianapolis to soak up all the LOTR LCG goodness (as well as general card and board game goodness) that I can. This will therefore be my last post before Gen Con, but expect to see a ton of content afterwards to catch up on all the happenings that take place. With that out of the way, it’s time to dust off our spotlight and cast its withering glare at the next victim — *ahem* — card. Some cards are universally loved almost immediately, some are cast aside without much thought, and some are quickly forgotten without many opinions expressed one way or another. The most interesting are those that inspire the most debate, and today’s candidate for the spotlight firmly falls into this category. If you say the words “Silvan Refugee” to almost any LOTR LCG player that is at all familiar with the card pool, the chances are good that they will have an opinion. Some will loudly lambast this ally, pointing out its transient nature and the prevalence of alternatives in the sphere. Others will sing its praises, citing as evidence its strengths as a cheap source of willpower. Either way, it’s safe to say that few cards can spark a debate as easily as the Silvan Refugee. This of course makes it prime fodder for the spotlight, and it’s time to settle once and for all (not likely!) the debate. Is Silvan Refugee a poor shadow of a Spirit ally, briefly flitting across the stage before leaving you in the lurch, helpless and bereft of willpower? Or is it a strong component of a deck, a questing ally without easy parallel? Read on to find out!
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