Your starting hand. It’s either the set of 5 digits and a palm that you use to turn the ignition in your car, or it’s 6 cards (+1 in Resource!) that you begin the game with. And at times you may implore the gods of chance to bestow upon that starting hand a particular piece of cardboard, that you may start the game with a smile.
But the cardboard does not always come.
Keeping Count of Failure
In a battle for the ages that will be sung about for generations, our brave heroes fended off a seemingly limitless army of Orcs and Hillmen sent against the fortification at Helm’s Deep by the treacherous Saruman. Despite all his devilry, the people of Rohan prevailed, aided by the timely support of Ents led by Treebeard. Now it falls to the heroes, Rohan’s triumphant king, and the Ents to deal with Saruman once and for all, before they can turn their attention back to the Enemy in the east for the final conflict.
In Part 1 of Road to Isengard, I will detail some strategies that I have used against this scenario, as well as changes I have made to my decks in preparation for this wizard-themed showdown. While Helm’s Deep rightly gets all the attention, I’m actually a big fan of Road to Isengard and it can be challenging in its own right. Figuring out a way to replicate a battle with a wizard, rather than a huge Balrog or dragon, is actually a hefty design challenge, as you can’t simply give him huge attack strength and hit point values, as is the case with those other boss enemies. Instead, the designers found a unique way to give him some teeth, by keying in on multiple attacks, self-healing, and special wizardry effects. This approach to a boss battle has actually found its way into more recent quests, and it’s generally a positive development. But commentary on game design can wait for another time, I hear the stomping of heavy feet, the Ents are marching to Isengard!
Glowwyrm here with a look at the allies from The Grey Havens deluxe box. Before we get to the cards and discuss their merits, I’m going to give you a disclaimer and then a few broad impressions.
Disclaimer: I’m all in on the Noldor. This love for the new archetype has clouded my judgment when it comes to the allies I’m about to review, so keep that in mind. If you opened up this box and felt very meh about the cards you saw, I completely understand where you’re coming from. Outside of the heroes and a couple of attachments, there aren’t obvious power cards in The Greay Havens. But if you love the Noldor, all of these allies can be put to good use in your deck. But if you don’t love the Noldor, you are entitled to your feelings of meh, and can disregard my glass half full opinions.
I always get ridiculously excited when someone submits a First Age deck. The fact that people are having fun with the First Age material makes the hard work worth it! For more information on First Age, check out the First Age page and the Doom Mastered cycle page. Enjoy! -Ian
Despite the fact that fantasy settings are rife with Elves, Dwarves, and other magical beings, I have always been drawn to the human characters. Something about humanity surviving in an age dominated by enchanted races just speaks to me; therefore, it should come as no surprise that, when I took on the First Age, my favorite deckbuild was one that focused around the Edain trait.
For those who haven’t taken the dive into the Silmarillion, the Edain are the ancestors of the Numenorians, who in turn are the ancestors of both the Dunedain and the Gondorians.
Ian has done a great job in linking these traits to their counterparts in the official expansions. Two hallmarks common to both Gondor and Edain decks are the ability to raise a fast army, and the ability to buff that army with global stat boosts. In the featured deck, Secret Toil and Hador will be the tools for building our army, and Finrod Felagund will provide them with a global willpower boost.
Enjoy the continuation of Thomas N.’s “Quests Revisited” series, as he begins the Dwarrowdelf cycle! -Ian
Hello again Tales from the Cards community! I’m continuing my adventures progressing through quests using a restricted card pool in order to give strategy and suggestions. Last time I polished off Khazad-Dum, which leads me to the start of the Dwarrowdelf cycle. Our heroes successfully escaped Moria and are escorting Arwen from Lorien to Rivendell. The Redhorn Gate is the first of two quests in the progression which also introduce her brothers, Elladan and Elrohir; I’ll use both of them in the next quest, since it doesn’t make sense to use one without the other. Without further ado, let’s move on to the decks!
In part 1 of the TftC review of The Grey Havens heroes, Cirdan received a fairly glowing review. It’s now time for Galdor to get the attention he deserves. With Cirdan having set the bar so high, will Galdor find himself unable to meet the same lofty standards? Or will he carve out a place of his own within the Noldor deck type specifically and the hero pool more generally? Read on to find out!