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The Lost Realm: Attachments Review

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Any new deck type needs some quality toys to play with, which means a crop of new attachments to help add power and flavor. In the case of The Lost Realm, we have one attachment for each of the four spheres, providing a variety of options. However, while one of them is clearly tied to the Dunedain deck type, the others have more broad uses, which definitely helps to add to the value of these particular player cards. However, as with any new cards, some will end up being staples, found in decks everywhere for months and years to come, while others will become utility cards or even, dare I say, coasters. What will be the fate of these new attachments? Read on to find out!

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Deck Spotlight: Dunedain Draw

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The release of The Lost Realm has introduced a brand new deck type, one that is firmly centered around engaging enemies often and without fear. While other decks employ cutesy tricks to avoid combat or hide in the shadows, the Dunedain do not go in for all that nonsense. They are too busy taking all the heat so that everyone else can live and quest in relative peace. Such a deck type is refreshing as it encourages players to think about combat and the game overall in a new way. However, there’s always a period of adjustment and learning after a big release as players get used to the new cards and have to figure out what the best deck builds are to make use of them. The Dunedain are certainly no exception. After some fiddling and tweaking, I’ve arrived at a Dunedain deck that puts a smile on my face, which is the summit of my promises about this deck. I don’t claim to have the optimal list or the most powerful, as to get there I would definitely have to make some thematic compromises. On the other hand, this is a deck that can do quite well for itself in multiplayer and has a strong Dunedain heart beating at its core.

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The Lost Realm: Allies Review

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My review of The Lost Realm’s two heroes certainly generated a fair bit of discussion, which is a great sign that these new additions are worth talking about. Getting heroes that barely elicited a peep would not be a good sign after all! What remains to be seen is whether the rest of the player cards are as intriguing and worthy of conversation. In my opinion, they certainly are, as we have received a highly focused set of player cards centered around the Dunedain trait and a new deck type focused on engaging enemies and deriving benefits from that engagement. When it comes to the five new allies in this expansion, only two of them actually give you direct benefits for enemy engagement. However, the other three provide supportive abilities that help the Dunedain deck type function or at least introduce a new and interesting wrinkle. Of course, it’s also important to keep an eye out for other possibilities and not become too Dunedain-centric, as there is the potential that some of these new allies and effects might play a key role in other deck types as well.

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Guest Campaign: Heirs of Numenor Part 1

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In this guest article, Thomas R. begins planning a thematic campaign against the Heirs of Numenor scenarios.

Introduction

Hi, my name is Thomas and I am a French fan of this blog. First of all, I must thank Ian for two reasons. First, for writing this blog, which made me really try this game and helped me overcome the first difficulties. Second, for publishing this article. I really enjoy the game reports with flavour texts, because I think it shows how this game really tells stories. So, I decided to do the same. I first wrote those game reports on a French website, so for those of you who speak French, you can find them here.

I will try to play the three scenarios from the Heirs of Nùmenor. It won’t be done in a campaign mode, and if one of my heroes dies in a game, he will still be in the next adventure. The reason for that is simply that I think I am not that good, and I would probably not succeed otherwise. However, I will try to make a deck as thematic as possible to help the story.  Speaking of which, let’s start with the deck description! Read more…

The Lost Realm: Heroes Review

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The drought has finally come to an end and an abundant flood has arrived to satiate thirsty consumers! Alas, I speak not of the plight of my California home, but the arrival of The Lost Realm, the newest LOTR LCG deluxe expansion, in stores. While I would appreciate some much-needed rainfall as well, in the interim, I will distract myself with a pleasing new set of player cards. Of course, it is perhaps the chance to try out new heroes that makes such additions to the card pool most exciting, and The Lost Realm brings a fresh version of a familiar face, as well as a brand new character to the fold. But just how good are the Tactics version of Aragorn and Halbarad? Will they soon be forgotten when the next hero on the block arrives? Or do they have true staying power? As always, you’ll just have to read on to find out!

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Video: Nightmare Into Ithilien

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Please enjoy a brand new TftC video playthrough as Boromir, Beregond, and Glorfindel take on Nightmare Into Ithilien!
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Signal the Dunedain: Preparing for the Lost Realm

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With the Dunedain set to make a huge splash in the card pool when The Lost Realm hits stores this week, the time seems ripe to examine some of the current cards we have available and figure out which ones just might make powerful partners with the Rangers of the North. From the spoilers that have been released thus far, it is clear that the Dunedain deck type is all about engaging enemies and drawing benefits from being engaged with enemies. This approach is interesting because it entails a in-built disadvantage, as generally players aim to engage enemies and quickly destroy them, rather than keep them around for extended periods of time. This is because even though it is possible to tank enemies with the right characters and cards, shadow effects provide a layer of unpredictability. In addition, leaving enemies intact always is dangerous because further enemies might emerge and this could lead to a snowball effect. Of course, you could hope to destroy enemies quickly and then use tricks to engage new ones right away, but this might lead to not getting as much value out of Dunedain abilities as you might want. With all this in mind, it will be intriguing to see how players seek to manage this risk and get the most out of the new Dunedain cards. To help with deck building and speculation, here’s a list of the top 5 cards that are worth thinking about when you crack open The Lost Realm and start building your first Dunedain decks. Obviously, this list isn’t meant to be exhaustive, as I wouldn’t dream of trying to touch every possibility.
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