News, Discussion and Fun
This is the place to find articles discussing various miscellaneous aspects of the game, as well as pieces of pure fun:
NEWS
Exclusive Spoiler: Encounter at Amon Din
Second Two Days of Gen Con: Black Riders Spoilers
Nightmare Preview: The Hills of Emyn Muil
Nightmare Preview: The Dead Marshes
Nightmare Preview: Return to Mirkwood
Adventuring in the First Age Part 1
Adventuring in the First Age Part 2
Accessory Review: Azogames Trackers
Lost in the Fog: LOTR LCG Fellowship Event 2014 Report
First Age: Living Among the Outlaws
Tales from the Cards Wants You!
Other Games: Warhammer Quest Adventure Card Game Review
DISCUSSION
5 Cards That Heirs of Numenor Have Made Relevant Again
Experiencing Middle-Earth: Theme vs. Gameplay
A Thematic Guide to the Hobbit Saga Expansions
Interview: Caleb Grace, Lead Developer
Learning to Love the Bad Cards
The Current State of Secrecy (Part 2)
TftC Mailbag: Gondor and Rohan
Signal the Dunedain: Preparing for the Lost Realm
FUN
If Other Fantasy Heroes Existed in LOTR LCG
Recreation Challenge: Ducking A Nazgul
The 16 Steps to LOTR LCG Addiction
Top 5 Cooperative LCG’s That Should Exist
CUSTOM CARD REVIEW/GAMEPLAY (BY BORK AND ZIM)
Video: Lore Rangers and Gondor Shares
Video: Spoiler Alert! – Grey Havens
Video: Spoiler Alert! – Counsel from the Loremaster and The Drowned Ruins
Video: Gandalf Is Not A Threat
TFTC Top Ten List (BY ALEX P)
Looking at the Nightmare Buying Guide, are you consistently grading them as Solo play, two hand, or maybe a full table? We mostly play 4 but we have a few players ejoying solo and 2 hands as well. Is it even possible to update the scores with different number of players in mind?
Good question! I try to keep the different player numbers in mind, but most of the grades are coming from a solo and two hand/two player perspective, as those are the main ways I play and thus experience the quests. It could be possible to update the scores, although it would take some work to do as a possible future project.
Thanks for the reply. Yes, the quests behave very differently depending on the number of players. With optimal decks, with decks lacking Spirit, with all-round decks, with decks that have none of the power houses (Glory, Dain, X-gorn, Boromir, Gandi a.so.f.), with single and multisphere, it is all very different experiences. It would be an impossible task to give a ‘correct’ score since it would mean a very large number of replays under many different circumstances.
One thing would be nice though, and probably very manageable, and that was if you could post the decklists you used when grading the quest, just to give an indication of the ‘power level’ of the decks, and also number of players, number of playthroughs, wins vs. losses…..
……….
Reading the above makes me see how this is not possible unless you do it fulltime as a paid job 🙂
Never mind – your guide is awesome. Just keep it updated and it will forever be the go-to guide when it comes to buying those nightmare quests.
Cheers!
Haha, no worries. Your suggestions are awesome! If only I had unlimited time to do all the things I wanted to do, but such is life…
Hey there my name is Dan and I’m a software developer.
When I play LotR LCG I sometime find I will forget to add threat or resources and notice until a few turns have past. It’s super frustrating.
I made a little companion app available on the Google Play Store with a next turn button that will add to the turn counter, threat counter and add all resources to heroes.
It also track resources and damage on heroes, damage and tokens on enemies and progress on the quest and active location.
Have a play and drop me a message with any feedback. are the buttons to small? Did it help your game? Does it tidy up tokens on your play session?
Free App: https://play.google.com/store/apps/details?id=com.DanielHayball.tlotr&hl=en_GB
Premium App (ad free): https://play.google.com/store/apps/details?id=com.DanielHayball.tlotrPremium&hl=en_GB
Dan
Armoured Destier is the card that makes multi- engaging Dunedin decks work