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Spotlight Slapdash: Ravenhill Scout!

by on March 8, 2018

Ravenhill-Scout

Well hello there!  You probably don’t know me, but my name is Ravenhill Scout.  Excuse me while I dust myself off.  I have been sitting in the back of your card binder for quite some time.  My neighbors Power in the Earth and Keen-eyed Took make for perfectly cordial conversation partners, but it does get dry chatting with the same people again and again.  Mr. Took has quite a lot to say about playmat texture, although I assure you he has relatively little experience.

I have decided to hop out of the binder and have a night out.  Where may a card go on an outing, you wonder.  As I am old myself, I have a love of old things.  And therefore I have selected for my excursion a place that exists now only in the memory of ancient beings: the game arcade.  Tonight,  I bring to you my adventures in:

middle-earth arcade logo

“One does not simply” – forgive the expression, I do try to be relevant now and again – One does not simply play games at the Middle-Earth Arcade.  No, here one must become the game.  Piero the games curator has assigned to me the role of “paddle.”  A marginal increment up the social ladder above “bikes pokes,” but I am climbing.

The game of the evening is “Breakout.”  This classic game was released in 1976 by Atari, and the gameplay can be concisely summarized in a few sentences: Paddle, meet ball.  Ball, meet brick.  Brick, meet oblivion.  Repeat ad nauseam.  Tonight, I am the paddle.

s_Breakout_2

Bricks meeting oblivion

 

To play Middle-Earth Breakout, you need balls, and preferably lots of balls.  If that sounds crass, you will excuse me, as in fact you do need many balls.  Progress tokens make excellent balls.  There are many ways to put balls on the table.  A lofty goal of this deck is to put many balls into play quickly, and then – ahem – bust balls through bricks.  Oh, by “bricks,” I refer to “locations,” in case you had not yet put that together.

prog

Ball

 

branching-paths

Brick

raven will bust

 

 

Northern Tracker and Steed of Imladris quickly serve up balls.  I am the paddle, and I bounce them to other bricks.  Bricks then go away.  This is how you play Breakout.

For full instructions on how to create your own Breakout machine, I direct you to the decklist and technical discussion at Ringsdb here.  I am personally quite bored by such things, and just want to be a paddle.

what you want to see

What You Want to See

what you can work with

What You Work With

If at any point you find yourself thinking “I could just do this with Asfaloth,” I present you with my bonus game:  real Breakout.  In real Breakout, you do Not. Lose. The. Ball.  If the ball goes out of play, you lose the game.  Therefore, you must mark your original two progress tokens in a special way, and move them off of locations before they are explored.  Annoy your teammates, but Do. Not. Lose. The. Ball.

As for me, I am destined to return to the binder.  But do remember me, dear friends, when you feel nostalgic, and “break” me “out” from time to time.

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From → Card Spotlight

2 Comments
  1. Anonim permalink

    I missed these posts.

    • Piero permalink

      Thank you for the kind words! Piero will try to bring you more light hearted content.

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