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Beneath the Sands: Allies, Attachments, and Events Review

A den of spiders lurking in the darkness beneath a desert sounds like pure nightmare fuel. But thankfully last time out in our hero review of the Beneath the Sands Adventure Pack, Hirgon was exciting enough to distract me from thoughts of eight-legged freaks. Will the rest of the player cards be diverting enough to stave off my arachnophobia? Read on to find out!

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Introducing Teatime Tales!

Today, I’d like to announce a new video series of solo play sessions that I’ll be starting this week! This new series, entitled Teatime Tales, will take place on Twitch every Friday during lunchtime. That’s 12 p.m. Pacific time for those of you keeping track at home. I’ll sit down, pull out a deck I’ve been experimenting with recently and take it through its paces against a quest or two, time permitting. If you are interested in catching these streams live, please head to and follow the channel. If you’re not able to watch live, then the videos will be uploaded to the Tales youtube channel (follow the link to subscribe) shortly thereafter.
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Beneath the Sands: Hero Review

Are you scared of the dark? What about a darkness filled with gargantuan spiders eager to devour your party of human smoothies? Well, you’re in luck, because the Beneath the Sands adventure pack is a chance to come face-to-face with these fears. Of course, a new breed of challenges requires the arrival of a new hero, and this pack contains a real doozy. While Hirgon might not be the first name that jumps into your mind when remembering The Lord of the Rings, he might be one of the first that you remember when looking back at this cycle. Why is this new hero so memorable? Read on to find out!

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Quick Tales from the Cards Update!

Greetings all!

You may have noticed that posts here no longer come at you as fast and furious as they once did in those heady days when I would somehow crank out two to three articles per week. Lately, getting one post a month is a good month for me! I thought I’d address this fact rather than let the blog lapse into silence and feed any rumors of the impending demise of either Tales from the Cards or our beloved game.

No, I’m not going anywhere and have no plans to shutter the blog. What has happened is that I have shifted my attention heavily to some personal projects, including an original game design that I hope to be able to share with you all at some point. It’s rewarding work but the kind of project that takes up a ton of bandwidth. This combined with working on two podcasts, custom scenarios, and actually trying to find time to play all the games I love, including LOTR LCG, has meant that blog writing has been shifted somewhat down the totem pole of priority for me.

Still, I do plan to post when I can, as often as I can, including catching up with player card reviews, the buying guide, and the official TftC campaign! Thanks for reading, and the door is always open for those who want to get their own LOTR LCG articles published on Tales from the Cards as well (contact me at Take care!


Race Across Harad: Allies, Attachments, and Events Review

Greetings, faithful readers! I did not in fact get lost in the deserts of Harad, no matter what lies those evil minions of Mordor might be spreading. Instead, the less fanciful realities of the world have kept me far too busy of late. Still, I return triumphantly from the desert to finish the player cards review of Race Across Harad. Last time around, we took a look at Thurindir, a hero that’s all about side quests and enabling decks focused around this card type. However, the rest of the player cards provide support for a mix of different archetypes, but how many of them pass muster, and how many should be left in the desert without water or recourse? Read on to find out!

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Race Across Harad: Hero Review

In The Mumakil Adventure Pack, we got our hands on Mumak mounts of our very own. The following Adventure Pack, Race Across Harad, sees our heroes putting those new mounts to use as a band of Orcs and Wargs is in hot pursuit! This quest takes the competing quest stage mechanic first unveiled in Flight of the Stormcaller and inverts it. This time we are the ones trying to advance through the quest stages before the pursuers can catch us. In terms of the quest itself, this is a challenging one but also one of the best of the cycle so far. But, of course, the inevitable question crops up: how are the player cards? First off, let’s take a look at a quite unique hero that is the first to enable and key off of the side quest mechanic. How well does Thurindir fare? Is he worth including or building a deck around? Read on to find out.

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The Mumakil: Allies, Attachments, and Events Review

The Mumakil Adventure Pack has earned the reputation of being the “Harad pack”, meaning it provides a kind of “deck in a box” treatment for the Harad archetype. But how well do these cards fulfill that purpose? And how do the non-Harad cards in the pack fare? Read on to find out!

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