During the Council of Elrond, it was the lord of Rivendell himself that warned against examining too closely the ways of darkness. After Gandalf related the fall of Saruman, Elrond cautioned:
It is perilous to study too deeply the arts of the Enemy, for good or for ill.
Such advice is wise when facing down a Dark Lord or taking the fate of the world in your hands. However, for the purpose of getting better at a game that can often be quite punishing, we are going to be casting these wise words into the fires of Mount Doom, with all due respect to Elrond. In this new article series, I am going to be focusing on the other side of the coin from the Deck Building 101 series: gameplay strategy itself. While deck building gets a ton of attention and is certainly an important aspect of LOTR LCG, making the right decisions when playing is equally important if you hope to avoid a grisly fate.
In Part 1 of Arts of the Enemy, I will be taking a look at one of the most crucial parts of the game: gaining a foothold in the first few rounds so that you are not swept away. I would argue that the early game is the most vital part of a game of LOTR LCG for the vast majority of scenarios. Getting established quickly and effectively is often the difference between a more and less powerful deck or player.
This sounds great in theory, but how exactly can you become a master of the early game in practice? Read on to follow this three step program! Read more…
The City of Corsairs Adventure Pack brings the Dream-chaser cycle to its triumphant conclusion. As a quest, this scenario is pretty fantastic, forcing players to both navigate the seas once again and fight an epic battle on land. It is definitely challenging, but provides a fitting conclusion to what has been my favorite cycle thus far. In terms of player cards, some of the recent offerings have been a bit more on the niche side, so it will be interesting to see how the final pack shakes out in terms of power level as we review these cards. First up of course is a brand new Tactics version of Prince Imrahil. Imrahil is actually one of the more fascinating characters in The Return of the King, as he clearly seems to be of noble lineage and significant importance, yet we don’t learn too much about him (and he is omitted entirely from the movies). The Leadership version of Prince Imrahil was one of the very first heroes, and has maintained relevance throughout much of the life of the game, especially given that he is the only hero version of himself in town. Read on to find out where Tactics Imrahil fits in the overall picture!
After a lengthy hiatus, the official TftC campaign returns! When last we looked in on our heroes, they were busy fighting in one of the biggest and most important battles of the age: Helm’s Deep. It was a close affair, but Gandalf, Aragorn, Boromir, Glorfindel, and company were able to stave off the army of Saruman. Now it’s up to them to confront Saruman himself and put an end to the treachery of the white wizard. In Part 1 of this article, I explained the changes I made to my decks to prepare for the Road to Isengard scenario. This time, we’ll see how it actually plays out!
A Storm on Cobas Haven is the penultimate pack of the Dream-chaser cycle. It focuses on a huge battle at sea, pushing the sailing mechanic to its logical and epic conclusion. The player cards themselves are a bit of a mixed bag (spoiler alert!), and because of the need to do some catch-up on content, I’m going to be running through all of them in a lightning round review very soon. However, there is one card that deserves some time and tender loving care, and that is our brand new hero: Na’asiyah. Read on to find out exactly what I think of the newest FFG creation.