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Across The Ettenmoors: Hero Review

by on September 10, 2015


We are now officially halfway through the Angmar Awakened cycle with the release of Across The Ettenmoors, the third Adventure Pack. This of course means that we now have a brand new set of player cards to talk about and use. First and foremost of course, as always, is the hero. It was a bit of a surprise to see this hero, Dori, be a Dwarf, as although cycles do tend to draw heroes from a broad range of traits, not just those that are central to the cycle, it’s been a long while since we have seen a new Dwarf hero. Dori is also only the third Tactics hero with the Dwarf trait, with both Gimli and Thalin reaching all the way back to the Core Set (Oin can gain the Tactics icon of course, but this isn’t quite the same). What all this means is that Dori’s arrival was quite unexpected, but certainly welcome from the perspective of gaining another element for Dwarf decks after a long period of justified neglect (in other words, Dwarves got attention for so long that a break was welcome). However, beyond his trait and sphere, does Dori hold up as a hero? Is he indeed a valuable new addition to decks and the card pool in general? Or does he fall short of the mark? Read on to find out!


* Dori (Tactics Hero, 10 threat, 1 willpower, 2 attack, 2 defense, 5 hit points):

I've got a headache from reading the FFG forum...

I’ve got a headache from reading the FFG forum…

Dori has probably generated more head-scratching than any hero in recent memory. I remember quite a bit of similar confusion when Caldara was released, for example, and outright slagging when Spirit Pippin dared to show his face, but the utility of the more recent crop of heroes has tended to be clear-cut, even if a particular hero doesn’t appeal to everyone. The utility of Dori, by contrast, has been brought into question by a broad swathe of players, so let’s take a closer look at this hero to find out exactly what is going on, and whether this Dwarf is a misunderstood soul or truly just a bad, bad hero. Dori has the unique ability of adding his defense to that of another hero:

Response: After another hero is declared as a defender, exhaust Dori to add his to the defending hero’s for this attack.

It’s probably worth delving into the finer mechanics of this particular ability before we assess its power. First, the condition, “After another hero is declared as a defender…”, is vitally important, as it specifies the timing of this ability. Declaring defenders is step 2 of the process of resolving enemy attacks, just before step 3, which is revealing and resolving shadow effects. What this timing means is you cannot base your decision on whether or not to use his ability according to the shadow effect. If you could, Dori’s ability would certainly be more powerful, as exhausting Dori after seeing an enemy’s attack boosted by 2, for example, potentially destroying a fellow hero, would make him an invaluable safety valve (similar to the ally version). Instead, you have to make that decision as soon as another hero is declared as a defender and before shadow effects are revealed. The other important bit of language is the phrase “…for this attack”, which specifies the duration. The hero that is assisted by Dori only gains the defense boost for that one particular attack, not for the entire phase (or entire round, for that matter). This is another important limitation to the effect.

So with those restrictions in mind, is this ability worth the cardboard it is printed on? In solo play, the answer is a clear “No” in my book. To understand why, we only have to look at the Core Set card, Stand Together, a 0-cost Tactics event that allows a player to declare multiple defenders against a single attack. When I first started playing the game, I was basically new to this type of card game. After all, although I did have some experience with the CCG’s of the 90’s, that experience was about 15 years in the past when I cracked open my Core Set for the first time. All of this is to say that Stand Together seemed like a useful card when I first looked at it, as enemy attacks usually outpaced the individual defense of heroes and allies, and a key limitation of the game was that only one character could defend against an attack. Stand Together seemed like a way to circumvent this restriction and gain a leg up against the enemy. However, I soon learned that this card was not very good, around the same time that I began to understand that action advantage is king in a game like this one. Giving up the actions of two characters for defense is a hefty cost that will punish you severely in terms of questing and attack.

The same logic applies to Dori in solo play. Since Dori’s ability can only be applied to heroes, not allies, it is actually even more restrictive and punishing than Stand Together, as it essentially requires giving up the actions of two heroes, not allies, to cover a single defense. Any LOTR LCG player will know that a hero action is usually the most valuable action of all. Dedicating 2/3 of your heroes on a given turn to blocking the attack of a single enemy just isn’t a very efficient use of actions to say the least. Of course, there is readying available in the game, so a Dori with Unexpected Courage, for example, could boost another hero’s defense by 2 and still be available for some other purpose, but this raises two questions. One is whether it wouldn’t be better just to simply equip the defending hero in question with a defense-boosting attachment. The other is whether Unexpected Courage might not be used for a more high-impact purpose. The one advantage that Dori does have over a defense-boosting attachment is that he is available from the very start of the game and you don’t need to draw a card to have access to that effect. This means he has special value as a buffer to give decks time to get running, which is of special importance for Dwarf decks, which are extremely powerful but can be vulnerable during the first two rounds. On the other hand, does that provide enough value to take up a whole hero slot, when that slot could theoretically go to another hero with an ability that might have a higher impact?

Overall, then, it’s probably fair to say that Dori’s value in solo play is extremely limited, unless you simply want a Tactics Dwarf and don’t care about the ability. In most cases, Dori seems to be mainly a multiplayer hero, so let’s evaluate his utility in that context. First off, it’s notable that Dori has the sentinel keyword, so he could simply use his sturdy 2 defense and 5 hit points to defend for another player. Alternatively, he could add his 2 defense to a hero controlled by another player. It might seem that these two options step on each other’s toes, and in some ways they do. After all, why add Dori’s defense to another hero when he could simply defend for that player using sentinel, so that only one character is exhausted instead of two? Well, this flexibility actually allows for making use of two separate sets of hit points. So, for example, my friend might be stuck defending with Grima, so I could defend for her, using Dori to soak up any excess attack past Dori’s 2 defense.

On the other hand, maybe Dori has taken a bit too much damage, while Grima is relatively unscathed, in which case I could boost Grima’s defense by 2 instead, knocking him up to a quite respectable 4. In this way, Dori opens up some defensive options that might otherwise not be available, and this is probably where his true value lies. The nice aspect of his ability is that if you boost his defense and/or hit points, he becomes not only a better sentinel defender, but also becomes better at helping others defend as well. So a simple Ring Mail gives him 3 defense and 6 hit points, which just by itself makes him one of the more impressive defenders in the game, while it also allows him to boost another character’s defense by 3 instead of 2. So in our example Grima would go up to 5 instead of 4. It would be better if this ability lasted for the whole phase, as I could imagine a multiplayer combo where Dori is used to increase a Lore hero’s defense, along with some readying and A Burning Brand, allowing for a great defensive option for the table. Still, what we have is a means to protect other players, especially those that are more vulnerable. While a good multiplayer setup should be able to cover for the non-combat decks, there are always those unforeseen situations that crop up, whether we’re talking about enemies that are unexpectedly put into play engaged with everyone or those enemies that switch players and attack or use some other sneaky maneuver. Dori gives a way of dealing with these situations that might otherwise be disastrous. With this in mind, I feel like 3 or 4 player is really the sweet spot for Dori, as with that number of players, there are more enemies on the board, more ground to cover, but also more room for an extremely specialized hero like Dori.

It’s worth noting that beyond general flexibility and covering for non-combat players, Dori also can provide a solution to certain quest-specific problems. More specifically, Dori is a viable choice in multiplayer against those quests that tend to feature a few strong enemies, or even a big boss. It’s probably no coincidence that the very pack that Dori is part of, Across the Ettenmoors, contains such a quest, with its focus on trolls and giants. However, I could also imagine using Dori against something like The Three Trials, helping another hero defend against a tough guardian or propping up another player to stand against a dragon in the Battle of Lake-town or Ruins of Belegost. In these cases, the sentinel keyword alone wouldn’t quite cut it as Dori’s 2 defense would not be enough. However, helping another hero reach 5 or 6 or 7 might just allow for a successful defense. The one problem here would be that some bosses (though not all) attack every single player and not just one of them, which means that the Dori player would probably have to use him for their own defending needs. Still, these types of scenarios seem to be a valid fit for Dori’s ability.

We’ve established that Dori does have some utility in multiplayer, especially 3 or 4 player games. Now what kinds of decks make a good match? Obviously, Dwarf decks are the best fit. With Dain, Dori could have 2 willpower and 3 attack, which gives him quite the impressive stat line. Then again, the same is true for all Dwarf heroes really. With or without Dain, Dori provides an important defensive option for Dwarves, as the lack of a designated defender, especially in the early game, is one of the only weaknesses of a Dwarf deck, as mentioned in FFG’s own article about Dori. Still, if I’m truly looking for a defensive Dwarf, I wonder if I might not pick Bombur instead, who has the same defense and hit points, but access to A Burning Brand. Or I could run Gimli for one more threat, who could take a couple of early hits just as well and then be an attacking force for the rest of the game. Again, it all seems to come down to multiplayer utility. The one case in which I would pick Dori instead of these other options is when playing in a 3 or 4 player game,  as Dori can help other players defend in a way that Bombur or Dori cannot. He also could be a decent choice if playing two-handed or two player with both players/decks running Dwarves. In this case, the Dori side could potentially help the other side, either with sentinel or his ability, and his value as a Tactics Dwarf alone is high, given that Thalin’s value has plummeted thanks to the creation of toughness and the ever-increasing hit point pools of enemies (I still think Gimli is useful even if his value is also questioned these days). Outside of a Dwarf deck, there’s not another clear archetype that leaps out necessarily. Generally, he fits into a Tactics deck in a 3 or 4 player game, preferably with access to readying, either through Spirit (Unexpected Courage), Leadership (Cram), or another player.

What are some attachments (or events) that can be used to get the most out of Dori? I’ve already mentioned the two major options, which are Ring Mail and Unexpected Courage. The former is a 2-cost Tactics attachment that can give him +1 defense and +1 hit points. I would say that Ring Mail is pretty much a must-have for a Dori deck. Unexpected Courage is invaluable to allow him to use his ability while making sure that his other stats don’t go to waste. Beyond those two, we enter into more speculative territory. Citadel Plate could be useful, but as is usually the case, is a bit too expensive to be reliable. It could be cheated into play with Well-equipped, but this is also unreliable. I kind of like the idea of throwing Song of Mocking onto Dori and making him the ultimate tank: defending with sentinel, adding to another hero’s defense, or outright soaking up damage as necessary, then using healing to reset him. I’m not sure if this is workable or even useful, but it’s a thought. More prosaically, a simple Gondorian Shield could add to Dori’s defense as well if you want a cheaper alternative to Ring Mail or a supplement. Dori could make use of the sentinel keyword to attach Raven-winged Helm, which would make him a better defender in his own right, although it doesn’t do anything for his ability. Don’t forget that if Dori is your only Dwarf and you are running Leadership/Tactics, you can get card draw with him through King Under The Mountain. Sticking in Leadership, Dunedain Warning could be helpful to expand on the flexibility of Dori, as it could boost his defense when he is defending or adding his defense to another hero, or be transferred to another hero altogether when needed. Moving to Spirit, in a multiplayer setup, it could be helpful for a non-combat deck to run Silver Lamp. That way, you could use knowledge of the shadow effects arrayed against that player to make your decision as to whether to use Dori’s ability to help them. Finally, anything that grants extra hit points, like Boots from Erebor or Ent Draught could be useful, and healing is always welcome.

As for events, Durin’s Song could be good, especially with readying. Light The Beacons would be huge with Dori’s ability, as it would raise his defense to 4, then he could add that to another hero’s defense (which has also been raised by 2 already from Light The Beacons), and then that hero could defend without exhausting. To take Frodo as an example, he could defend every attack for 8 with Dori’s help. Give him A Good Meal, and you could play Light The Beacons for only 3 resources. This would take a bit of doing to pull off, but I suspect that it is the hardcore combo players that will probably get the most out of Dori, and I expect that in the future there will be some collection of cards that will be pretty powerful and that I will have never even seen coming. For many players, though, while the possibilities I mention are enticing, they might not be enough to push our newest Dwarf over the edge into respectability.

Where exactly does Dori stand at the end of it all? It’s clear to me that Dori is not the worst hero out there. Just having the Dwarf trait alone guarantees that fact. Being a Tactics Dwarf makes him even better. However, I do think that we’ve gotten used to having some pretty great heroes of late, and Dori rates as a bit of a disappointment. This is not so much a matter of objective weakness as subjective expectations. I would argue that heroes that are more multiplayer focused, and that are of more limited use in solo play, tend to be dismissed by players more readily. Brand Son of Bain, who can actually be quite powerful in the right multiplayer setup, but who has been criticized heavily since his release, is the perfect example. To reiterate the point one final time, in a 3 or 4 game, or when using dual Dwarf decks, Dori can be useful. This is not to say that he will blow your beard off, but sometimes the slightest edge is what you need for victory. On the other hand, his utility does decrease as more enemies hit the board, when the player controlling Dori will be under more pressure to use him for his own defense, rather than to help other players. One could argue that such a player would need a dedicated defender in any case, but there are better Tactics heroes for that purpose. If you’re running Tactics without a Dwarf focus, for example, you could include Beregond, a 4 defense hero who also has sentinel, for the same starting threat. Couldn’t he help out other players, and his own player, better than Dori, while using fewer hero actions? The clear answer is yes in the majority of cases. However, Dori can contribute more strongly in questing and attack, making him more versatile. Whether that is something you value or not is another question. Overall, Dori will mostly appeal to Dwarf players and perhaps combo players, but can find a place if you’re looking for an extra layer of versatility or flexibility that someone like Beregond can’t provide.

Versatility: ♦♦◊◊◊

Efficiency: ♦♦◊◊◊

Uniqueness: ♦♦♦♦◊

Possible Attachment Choices: Ring Mail, Unexpected Courage, Cram, Dunedain Warning, Spare Hood and Cloak, Self Preservation, Gondorian Shield, Song of Mocking, Citadel Plate, Boots from Erebor, King Under The Mountain, Raven-winged Helm


Across the Ettenmoors has already given players plenty to talk about with a controversial new hero, perhaps the most controversial in quite some time. Next up, we’ll take a look at the rest of the player cards in this pack, and see whether they outshine Dori or join him in the mud.

Readers, what are your thoughts on Dori? Has he been unfairly maligned? Or will you be sending him straight to the depths of your binder?


From → Reviews

  1. Thaddeus permalink

    I might play him… eventually. Once upon a time I had been wanting that third tactics Dwarf hero so I could make a mono-sphere deck of Dwarves for each Sphere. Right now, though, that just feels like a lot of bother (and more than a little over-powered!) so I don’t know that I’ll get around to building those anytime soon. Outside of that context… I have a hard time imagining when I’d use him. (It doesn’t help that I’m a big fan of Ally Dori either.)

    • TalesfromtheCards permalink

      I’ll probably give him a few tries, as I’ve been surprised before (*ahem* the Curious Brandybuck), but I don’t have very high hopes.

  2. As a solo player, it bums me out to see player cards, especially Heros like Dori here, that are more multiplayer focused. I know it will happen from time to time (can’t win them all), but it still rubs me the wrong way. Despite that, Dori is a hero I want to make work at some point. He’s a head scratcher for sure.

  3. AceBean27 permalink

    I think compared to Beregond, he comes up very short. And Beregond isn’t exactly a staple hero.

  4. grex22 permalink

    Good article, great analysis.. but paragraph breaks are your friend. Those 4th and 5th paragraphs are tough to read, which is a shame because you’ve always got great insights!

  5. TheChad permalink

    When I first saw him I said ‘He Stinks.” Then I thought about it some more. I thought of all the combos and situations you described above and maybe some you didn’t. In the end I came to the conclusion…he still stinks. I figure if I am making a deck that needs a Tactic Hero defender with sentinel I will always choose someone else. If I am making a dwarf deck and I need a tactics hero I will always choose Gimli. I think when the cards are on the table and I had to choose…I will not pick Dori over another similar option.
    It’s too bad…I TRULY believe that if his ability could be triggered after the shadow card was revealed he would be a dynamite hero. But the timing just makes him unreliable.
    I foresee this conversation happening quite often: “Should I add Dori to your defender?” “No, I think I got it. Save him for attacking. Dammit! Yes….yes you should have helped me.”

    • Thaddeus permalink

      Yeah, if his ability was a response that could be triggered after a Shadow was revealed, then I still wouldn’t consider him a top-tier hero, but he’d be pretty good.

    • TalesfromtheCards permalink

      Definitely the biggest change that could be made would be allowing him to trigger when shadow effects are revealed. I would definitely see the use for Dori in multiplayer with this ability. He would essentially be a quasi-form of shadow cancel in that case.

  6. William O'Brien permalink

    This feels like a very strange card from a design standpoint. It looks like maybe they were worried about him being too good when writing up his text, so they tacked on a bunch of restrictions and then he went quietly through playtesting. If his wording starts out at the extreme opposite, something like “Action: Exhaust Dori to add his DEF to another character’s until the end of the phase”, playtesting probably gets him to a better place than the final product.

    As is, I guess he works well if you want to defend a big enemy with a specific hero, probably due to an attachment like Burning Brand? Sam with that new Staff? I guess he’s ok with Frodo to block a huge guy and not eat as much threat. Man, just removing the “hero” restriction from him would give him a nice potential trick with Gondorian Spearmen + Spear of the Citadel.

    • TalesfromtheCards permalink

      I agree that he has a ton of limitations on his ability. 1) Triggered off of defenders declared and not shadow effects, 2) boost only lasts for one attack, and 3) applies only to heroes. If any one of those were changed, particularly 1 or 3, Dori would probably be more useful without being broken. I think 3 is potentially the most problematic, as there might be some broken combos out there.

      • Fouilloux permalink

        Well, There is another limitation for me: “Exhaust Dori”. Imagine changing that for “If Dori is ready, and limit 1 per phase”. That would be a form of readying, but not overpowererd in my opinino.

        • Thaddeus permalink

          So many ways in which he could be better…

  7. Steven A permalink

    If he could target allies with his ability I’d be all over him. I mean, he’d still be kind of niche, but there’s stuff you could do with that. As it is, he’s just not that good. I can think of a couple of decks I might put him in, but they’d still probably work better with a different defensive hero in at least the majority of situations if not all.

    • TalesfromtheCards permalink

      As a Tactics Dwarf, he’s decent but not spectacular. I don’t think I’ll end up using him all that much, although I try to give every hero a good run to prove me wrong. Boosting allies would be a lot of fun, as there’s some good possibilities out there, but I wonder if they worried about potentially broken combos cropping up at some point.

  8. RedBeard permalink

    I wonder if we will see support for Dori’s ability with a player card that could combo with it, something like “If another character raises your defense then do X” – similar to Heir of Mardil’s effect. Might address some of his initial limitations.

  9. Phillos permalink

    I’ve used Beregond a lot lately since I’ve been jumping down the rabbit hole of mono tactics Gondor decks. Beregond is great and all, but his lack of utility does cause him sometimes to be wasted I find. Once you get some good defense allies out I’d rather he was almost anyone else so I can use him meaningfully to either attack or quest. Dori is definitely not as good a defender as Beregond, but his flexibility is very attractive for someone who doesn’t want to play an autopilot deck. 2/3/2/5 with Dain plus sentinel and his ability gives Dori so many options to help out that he will never be useless in a given turn.

    Not the best hero, but definitely not the worst. Just getting another option for tactics dwarves is great, and to my knowledge he is the only dwarf that comes out the gate with sentinel. That makes him the best defender dwarf behind Dain with his 3 def. Though you rarely want to exhaust Dain and give up that attack boost.

    • Thaddeus permalink

      Why not just include fewer defense-focused allies in your deck?

      • Phillos permalink

        Well it was just one example off the top of my head, but in this case it’s because I was going for theme and Gondor is rich with defense options across the card spectrum.

        I just always find it interesting that people are so quick to dismiss flexible heroes in favor of specialized heroes. The extra threat at this point in the game is not all that bad considering how many ways we have now to lower it. I enjoy having options. I guess that was what I wanted to be the take away. Someone like Beregond is always going to play one way regardless of the circumstances of the player decks and quest.

        • Thaddeus permalink

          “Flexible” isn’t what comes to mind when I think of Dori. I feel like having to devote two hero actions for defense really locks down my options. If his ability was a response that could be triggered after a Shadow Card was revealed, then yeah, I’d think he was really flexible and cool.
          Maybe I’m too accustom to thinking like a solo player, though. I can see how he’d have more utility when another player is having to deal with an enemy that’s too vicious for them.

          • Phillos permalink

            That may be why we are so divided. I am only thinking about him in a multiplayer context. The hint even though I didn’t come out and say it (which I should have) is that I mentioned how I was working solo on mono tactics currently.

            I can’t see Dori being at all useful in a solo deck.

            • Phillos permalink

              “I mentioned how I was working solo on mono tactics currently.”
              Sorry typo. I meant “I mentioned how I was working on mono tactics currently.”

              My main reason for liking him is he’s a sentinel Dwarf hero who is costed well for his stats. I also I’m really only thinking of him in the context of Dwarf decks. Compared to the other tactics dwarfs I think he’s very competitive for that tactics spot.

            • TalesfromtheCards permalink

              I think Phillos meant that he is flexible in terms of being able to attack with decent strength, defend with sentinel, or use his ability. I do think the point is well taken that well-rounded heroes tend to get criticized more often than not, while specialized heroes are valued more highly. There is definitely something to the idea of “wasted stats”, and many of the best heroes, do tend to be specialized. That being said, a well-rounded hero can be useful in its own right in order to fluidly adapt to changing game situations. This is a strength that is usually not valued. Is it enough to make Dori viable in most decks? Maybe not, but it’s something to consider in a general sense.

              • Phillos permalink

                Thanks Ian. That is what I meant. He’s flexible in the sense that he can help in any phase if needed (and dwarves have ready effects at their disposal).

                I was assuming you’d only pull out his ability if you had to engage a high attack value enemy, and you couldn’t handle it’s attack otherwise. It’s an emergency button if sentinel is not enough. I agree if you use it over and over needlessly you are losing action advantage.

  10. Way to positive Ian, way to positive! He ain’t good for anything. Too high threat; tacking up a hero slot for a purpose he sucks at. 2 def is nothing these days. As is three. If he would start at 3, okay, but now you have to boost him to get him up to a minimal level of defense. And his ability just ain’t it. Anyway, #coasterforlive

    • TalesfromtheCards permalink

      By my standards, this is a positively scathing review! :p When I saw so many people panning Dori, I really tried my best to find some good uses for him. I don’t know if I fully convinced even myself, but it was worth a shot! I do think he can do some work in a Dwarf deck, and might be worthwhile in a 3/4 player game. I’ll need to test it out.

  11. Steven permalink

    As much as I want to, I can’t think of any really powerful combo with this guy. Certainly not a ‘bad’ hero (if there is such a thing) but kinda unexciting. It would be fun if we ever get a quest and think: Dori he’s the answer!

  12. Glowwyrm permalink

    Poor Dori! Timing is everything in his case. If he came in the Against the Shadow cycle, I think he’d be review less harshly, but since he came after such a great run of heroes (really hard to think of the last dud) he’s getting panned. Standing out among the dwarf heroes is hard because we already have so many, and his ability is an interesting one but not a great one. The use I can think of for him (and has been mentioned elsewhere) is using him to boost defense when there is one high attack boss enemy and not a ton of others enemies to defend against (He could help in Ruins of Belegost against Nahlgur). With Dain on the table, he becomes much better, and can even use that defensive boost to help Dain defend a big attack in an early round (the only time the game is really in jeopardy for a good dwarf deck). A Dain, Dori, Bifur/Ori lineup could be an interesting and versatile lineup worth trying, but I don’t play dwarfs often and Dori is not a compelling reason to revisit them.

  13. Nusse permalink

    What is it about dwarves being only dwarves? Just like Dain should be a noble, I think Dori would have looked much better with the Warrior trait and a captain of Gondor.

    As many have said, his ability is great, and could have easily been overpowered (watcher of the Bruinen, Elrohir…), but as it is, the limitations are too many. He can’t even use his ability in Siege questing.

    Dori must have offended someone in the design team and he’s getting payback.

  14. Chris permalink

    My 2c. I like both Dori and Longbeard Sentry because they’re both niche cards. I think what the designers are doing here is increasing the options for the dwarf trait without pushing the power level any higher. And I for one welcome that. I don’t think the dwarf trait needs any more “power cards” for want of a better phrase.

    • Thaddeus permalink

      I don’t think Longbeard Sentry is niche at all. I think he’s the best dedicated defense ally in the game! Yeah Defender of Rammas might be the more obvious choice for one more defense at one *less* cost, but that single hit point makes him surprisingly fragile. The two extra hit points and the Sentinel keyword should not be overlooked!

      • Chris permalink

        You bring up a great point. In my defense, I’m a player who doesn’t often utilise strong defensive allies. I tend to favour hero tanks perhaps with a few chump blockers to spread the work if needed. Even defender of rammas is something I’ve never really used consistently as a defender due to that single hp. Sure I’ve used the defender many times for seige questing (which it and winged guardian absolutely excel at) but not much else. This is why I don’t view defense orientated allies as those sort of cards which I’ll put into every deck, and is why I used the term niche even if it was misplaced.

        • Thaddeus permalink

          Niche can be tricky word anyway. I think Longbeard Sentry is a great defensive ally, but at three cost, he’s only going to be good if you’re using a deck that can reliably pay for expensive Tactics cards AND you don’t have your defense focused around a Hero. While that’s hardly a corner case situation, it can still read as “niche” if that’s just not how you tend to play.

  15. Philkav permalink

    I actually won Ruins of Belegost ‘2 handed’ with 1 deck featuring Dori and another with Bombur (to be fair … I also lost a bunch of times too, but Ruins is a tough nut to crack). Once I got Burning Brand and some hp boosts on Bombur and some defense boosts on Dori, these 2 are basically laughing at the dragon’s attacks. Sure, this took some setting up and Dain probably had more to do with the victory then these 2 but it was still fun to win this scenario with 2 dwarf decks. Anyway, I think Dori can have his niche place for scenarios that feature high attack enemies.

    • TalesfromtheCards permalink

      Good to hear that Dori worked for you! It does seem like one of his roles is against those scenarios that feature a big boss of some kind. Not every hero can be earth-shattering, but as long as he can fit in somewhere, then Dori isn’t a complete loss.

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