Skip to content

Campaign Mode: Flight to the Ford (Part 2)

by on November 11, 2013

At the Ford, by Ted Nasmith

My preparation for the Flight to the Ford scenario continues in Part 2. In this article, I will be making tweaks to my two decks, explaining the changes as I go along. The modifications I made in anticipation of A Knife in the Dark ended up being key to victory, and I’m hoping to have similar success here. I know that it can sometimes feel tiresome to have to make changes to your decks for each quest, and I’ve actually had success in playing through the entire expansion without such tweaks, but generally I find it enjoyable to make strategic deck building decisions before each new scenario.

Part 2 – The Decks

* Note: If you haven’t yet read Part 1 of the Flight to the Ford Campaign Mode article, now is the time to do so, as the deck building decisions I have made here are directly related to the general strategies I am looking to employ.

DECK ONE

Hero (3)
Eowyn (Core) x1
Glorfindel (FoS) x1
Aragorn (Core) x1

I have no plans to make changes to my hero line-up until it’s truly necessary or one of my heroes falls, keeping in mind the threat penalty for hero replacement that is part of Campaign Mode.

Ally (22)
Ethir Swordsman (TSF) x3
West Road Traveller (RtM) x3
Escort from Edoras (AJtR) x3
Silvan Refugee (TDF) x3
Arwen Undomiel (TWitW) x2
Faramir (Core) x2
Gandalf (Core) x3

Added: 

Dunedain Watcher (TDM) x3

Removed:

Son of Arnor (Core) x3

As I emphasized in Part 1, it is imperative to bring along as much shadow cancellation as possible  when facing Flight to the Ford. Dunedain Watcher is an underrated ally that can be used as an emergency option to counter shadows. Son of Arnor does have some uses in this quest, as it can be used to engage with an enemy right before the Ford of Bruinen is explored (which discards all engaged enemies), but shadow cancellation is a much higher priority. I will leave the rest of the allies as they are, because willpower is king in this scenario, and this set of characters performs very well in that department.

Attachment (19)
Sword that was Broken (TWitW) x3
Light of Valinor (FoS) x3
Steward of Gondor (Core) x3
Ancient Mathom (AJtR) x3
Unexpected Courage (Core) x2
Blood of Numenor (HON) x3

Removed:

Thror’s Key (OtD) x2

I included Thror’s Key last time around in order to compensate for some of the prominent and troublesome locations included in the A Knife in the Dark scenario. Flight to the Ford does not really feature such locations, so I can safely remove the two copies of this attachment in order to make room for something more useful. The other attachments here form a core part of the deck, so I’ll leave them untouched, while I’m not adding any new ones to replace Thror’s Key, as I’m actually looking to use that space for a specific event.

Event (9)
Elrond’s Counsel (TWitW) x3
Hasty Stroke (Core) x3
A Test of Will (Core) x3

Added:

Dwarven Tomb (Core Set) x2

If there’s one thing that will stand in my way (aside from Nazgul), it will be encounter card effects. A Test of Will and Hasty Stroke provide some protection, but I will want maximum usage out of those cards, so I will include Dwarven Tomb to recycle them. I’m likely going to be looking to draw a copy of A Test of Will in my opening hand, so that I can use it within the first few rounds, and hopefully draw either another copy or Dwarven Tomb to recycle it.

 

DECK TWO

Hero (3)
Pippin (TBR) x1
Sam Gamgee (TBR) x1
Merry (TBR) x1

I love my Hobbit heroes and they aren’t going anywhere!

Ally (19)
Bill the Pony (TBR) x3
Gandalf (Core) x3
Gildor Inglorion (THoEM) x1
Barliman Butterbur (TBR) x3
Defender of Rammas (HON) x3
Beorn (Core) x1
Erebor Hammersmith (Core) x2

Added:

Haldir (AJtR) x1
Bofur (OHaUH) x2

Removed:

Landroval (AJtR) x1
Farmer Maggot (TBR) x2

I made just a few minor changes here, mostly in favor of stronger willpower options. First, I replaced Landroval, who provides a nice emergency option to prevent hero death during Campaign Mode, with Haldir, who has higher willpower and well-balanced stats. Both are essentially Elf-stone targets, so it’s pretty much a straight swap in terms of effective cost (although Haldir is cheaper in conventional terms). Second, I decided to take out Farmer Maggot. It broke my heart to do so, as he is an awesome thematic match for this deck and has a useful gameplay effect as well, but Bofur is perfect for this scenario. He has a fantastic willpower of 2 and can help fetch the all-important Dagger of Westernesse from my deck.

Attachment (16)
Dagger of Westernesse (TBR) x3
Celebrian’s Stone (Core) x2
Fast Hitch (TDM) x3
Asfaloth (FoS) x2
Hobbit Cloak (TBR) x3
Elf-stone (TBR) x3

I’m going to stand pat here, as this set of attachments has proven to be vital and irreplaceable.

Event (15)
Sneak Attack (Core) x3
Halfling Determination (TBR) x3
Feint (Core) x3
Frodo’s Intuition (TBR) x3

Added:

Radagast’s Cunning (Core) x3

Removed:

Hail of Stones (RtR) x3

Hail of Stones was a logical option for A Knife in the Dark as a solution to Bill Ferny and enemies trapped in the staging area by Midgewater. However, while it still can find use here, I feel ok about removing it to make space for Radagast’s Cunning. With questing quickly my primary goal, and with high threat Nazgul lurking about (including the Fell Riders that begin the game in the staging area), this Lore event can secure an extra 2-3 progress tokens for only 1 resource. I wanted to make space for Ravens of the Mountain, to gain even more progress and some scrying, but I’m going for the more consistent and safe option here.

—————————————————————-

One thing you might notice from this outline is that many times certain cards in your deck become linchpins, while others end up as movable parts that can be changed out based on the quest you are facing. This is a good deck building approach, as not only is it convenient, but it also is the sign of a successful deck. If you have to completely alter your deck for each scenario, then it might be fundamentally unsound.

Well folks, Part 2 ends, which means that it’s time to pit these decks against Flight to the Ford. Campaign Mode must come to an end (for now), so let’s hope for an exciting finale!

Advertisements

From → Strategy

4 Comments
  1. Tonskillitis permalink

    Wow. Something about deck 1 is just aesthetically beautiful. Maybe it’s the ratios of cards or the balance of card draw, questing and cancellation. Do you find any conflict between the refugee and the escort from edoras or do you make them tessellate?

    • TalesfromtheCards permalink

      Thanks! I wouldn’t say there’s conflict between the Refugee and Escort, just the need for careful timing, and they play different roles. Generally, I use the Refugee as a cheap form of willpower in the early game, before there are a bunch of allies on the board who may go out of play. I use the Escort more during the late game, when I need to make big quest pushes.

Trackbacks & Pingbacks

  1. Campaign Mode: Flight to the Ford (Part 3) | Tales from the Cards
  2. Boardkit LOTR LCG Questing path mat | BoardKit

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: